

- CMAKE VISUAL STUDIO 10 HOW TO
- CMAKE VISUAL STUDIO 10 .EXE
- CMAKE VISUAL STUDIO 10 GENERATOR
- CMAKE VISUAL STUDIO 10 SERIES
CMAKE VISUAL STUDIO 10 GENERATOR
CMake generates configurations that target a single platform, x86, 圆4 or ARM, depending on the generator that you specify, while the Visual Studio distributed CMake generates configurations for both x86 and 圆4, but not also ARM.There are several important differences concerning the generated projects when using a regular CMake version or the one distributed with Visual Studio. If you need to target the 圆4 or the ARM platforms, then you must use other generators, "Visual StuWin64" and "Visual StuARM" respectively. "Visual Studio 15 2017" is the name of the generator that produces Visual Studio 2017 projects targeting the x86 platform. Build files have been written to: C:/Work/Learn/cmakedemo Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Enterprise/VC/Tools/MSVC/7/bin/HostX86/x86/cl.exe Check for working C compiler: C:/Program Files The CXX compiler identification is MSVC 7.0 The C compiler identification is MSVC 7.0 Note that only the files listed with the command show up in the project when you generate one for Visual Studio. The list of source files may contain both source and header files. If none of these is specified, then STATIC or SHARED are implied, depending whether the variable BUILD_SHARED_LIBS is ON or OFF.
CMAKE VISUAL STUDIO 10 .EXE
exe on Windows and on other systems.įor libraries, STATIC (archives of object files used for linking other targets), SHARED (dynamically linked libraries) or MODULE (plugins not linked into other targets but loaded dynamically at runtime) can be specified to indicate the type of the library. lib on Windows and lib.a on other systems, and for executable names are. The actual filename of the library or executable is based on this name but depends on the native platform. It is a logical target name and must be unique within the project. is the name of the target to be built from the list of specified sources. The initial folder structure looks like this:Īdd_library( source1 )Īdd_executable( source1 ) It is statically linked with the dynamic linked library called sharedmod ( pisym.h and pisym.cpp), which in turn is linked with the main application called theapp ( main.cpp). The static library is called libutil and contains utility functions ( random.h and random.cpp).
CMAKE VISUAL STUDIO 10 HOW TO
Throughout the rest of this article, we will discuss how to build C++ code that is grouped in several projects: a static library, a dynamic library and an application. When you build the CMake scripts, VC++ project files are created stored in a temporary location, which are then used by Visual Studio to build, run and debug the code. Different commands, such as building and debugging the code, are also available from the context menu for the CMakeLists.txt files. The main menu contains an additional item called CMake with different commands, such as building the scripts, managing the CMake cache, changing the CMake settings and others.

When you open a folder, you can see the contents of that folder, including the CMakeLists.txt file(s) in the solution explorer. To open the code from such a directory, go to File > Open > Folder. If your code is split across multiple projects and sub-directories, you need to have one in each project directory.

For that, you need to have a CMake script, always called CMakeLists.txt, in the same location with your sources. In Visual Studio 2017, you can open C++ code by using the open folder feature.

For an in-depth discussion of the support, see CMake support in Visual Studio. Overview of Support in Visual Studio 2017Īlthough this article is an introduction to CMake, it makes sense to start with a brief walk-through of the support for it in Visual Studio.
CMAKE VISUAL STUDIO 10 SERIES
This article provides an introduction to CMake through a series of examples to help you, as VC++ developers, to create and maintain CMake projects. This means it is possible to create, edit, build, run and debug C++ code in Visual Studio 2017 without the need to explicitly generate VC++ projects, as that is taken care behind the scenes by the system. Although CMake has had support for all versions of Visual Studio, starting with version 6, Visual Studio 2017 is the first version to support CMake. CMake uses scripts (called CMakeLists.txt) to generate environment specific build files, such as Visual Studio projects, XCode projects, make scripts and others. CMake is a cross-platform open-source tool for defining the build process for native applications independently of compilers and environments. One of the important changes in Visual Studio 2017 for native development is support for CMake.
